Mobile First Design: Why It’s Great and Why It Sucks [Code My Views] – There’s a growing trend in the industry though to flip this workflow on its head and actually begin with mobile considerations and then work up to a larger desktop version. Why would you ever approach a project this way? What are some of the pros and cons of this strategy?
Designing for Touch: Touch Guidelines [4ourth] – The smart device is taking over the world, and with it the touchscreen interface. There are over two billion portable touchscreen devices in use today, and hundreds of millions more installed in cars and kiosks. It’s time to set aside personal biases and ignore poorly-founded guidelines for how people use their touchscreen devices. Now we have real data, and can design to proven standards.