Fluid Design Handbook [Fluid Project] – The Fluid Design Handbook is a how-to guide filled with user-centered design techniques you can use to learn from your users and design better user experiences. The handbook includes information on a variety of user-centered design practices, from performing user research and creating models (such as personas and scenarios to inform the design process) to performing user-experience walkthroughs and user testing of your website or application.
Wall of Deliverables – Welcome to the wallofdeliverables.com, a companion site for the IA Summit Wall of Deliverables annual event and an ongoing repository of deliverables submitted from the community to share. Take a look around, be inspired, and let us know what else you’d like to see!
Case Study: Gestural Entertainment Center for Canesta – In Fall 2008, Canesta approached Kicker Studio to create a demonstration of their latest camera technology for the Consumer Electronics Show 2009. The prototype was to be of an entertainment center controlled by gestures alone, and powered, of course, by a Canesta camera.