Links for 2009-08-14
- User Stories: a strategic design tool [Johnny Holland - Aug 13, 2009] – This article focuses on the first step in the journey towards collaboratively developing a User Experience Strategy and is concerned specifically with how user stories are generated, themed and prioritized.
- The Information Architecture of Social Experience Design: Five Principles, Five Anti-Patterns and 96 Patterns (in Three Buckets) [ASIS&T Bulletin - August/September, 2009] – The pattern language that Erin Malone and I are working on (inspired by Christopher Alexander, Ward Cunningham, the Gang of Four, Jenifer Tidwell, Matt Leacock and Bill Scott, among others), describes patterns we’ve observed roughly sorted to focus on three major elements of our concept model: people, objects and relationships. Over several years, and with input from many people, we gathered a large list of potential patterns to investigate, and so far we’ve codified 96 of them, with 56 other principles and practices, and five major don’ts, classified as anti-patterns.
- Virtual worlds are getting a second life with 39% growth [The Guardian - Jul 29, 2009] – If you think virtual worlds are a passing fad, look at the figures. Almost all of the 39% growth came from children. Girls used to grow up with their dolls; now they are growing up with their avatars.
- Persona Formats [Fluid Project Wiki - Apr 23, 2009] – Shows an exploration of different persona formats, including the chosen format for the Fluid open source personas.
- Learn how to follow Twitter users in Google Reader [Scripting News - Aug 6, 2009]
- Mobile User Experience Research: Challenges, Methods & Tools [CHI 2009 Workshop] – The main goal of the workshop is to bring together researchers from industry and academia, designers, and creators of mobile research tools to discuss methods, tools and infrastructure for mobile UX and HCI research. To achieve this goal, we plan to provide a forum for participants to share past experiences, success stories, failures and associated learnings, as well as recurring problems; to jointly prioritize these; to map out the dimensions required of mobile research tools, and translate some of these into draft requirements and low-fidelity prototypes for novel research tools.
- Loop11 – is a web-based user-experience testing tool – Loop11 is a web-based user-experience testing tool, allowing companies to conduct online, unmoderated user testing on any kind of digital interface. Loop11 is not a survey or web analytics tool, but a user experience tool… helping you to understand user behaviour.
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