Interaction Designers are Idiots

The title is not true, but it does grab your attention, huh?

Nice use of Twitter - @shorterjakob:

New Alertbox: IxDA mailing list people are f%&$ idiots: http://tr.im/nOtp

So I saw some retweets of this synopsis of Jakob Nielsen’s latest Alertbox. What made me laugh is that it’s so true. Folks in the UX industry should know that the best designs are those accompanied by user observation and other types of user feedback, but some design teams feel that such UX methods slow the process down and are unnecessary. In addition, the reality is that for some teams, not every design can be tested or observed, so designers are often left with providing “expert review.” Unfortunately, expert review is not necessarily a stopgap measure when it’s success as a tool is not as proven as other methods. I think we as designers and UX professionals need to be reminded that although we may be very talented, if we are not the target user, we cannot assume we have the right design unless there is validation by observing our users. Nielsen brings all folks in the UX industry back to earth by reminding us that the user is always right.

In addition, what Nielsen and Jared Spool emphasize is that there’s nothing more important than observing users. Nielsen argues that even observing 2 users with the design can dramatically influence your success (compared to expert review) at deploying the best design. Nielsen’s point is not to denigrate interaction designers. Instead, his point is OBSERVE, OBSERVE, OBSERVE. Design without observation is merely art. Design w/ observation is a good product.

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Links for 2009-04-09

  • Mix 09: Bill Buxton on Design & Return on Experience [Presentation Zen - Apr 09, 2009] - You may not have heard of Bill Buxton yet, but the Canadian designer and computer scientist is well known in the field of human–computer interaction. Currently he is Principal Researcher at Microsoft Research. Bill wrote a good book in 2007 called Sketching User Experiences: Getting the Design Right and the Right Design.
  • 50 Totally Free Lessons in Graphic Design Theory [Psdtuts+ - Apr 02, 2009] - While many of us can create something that looks good in Photoshop or attractive when spliced into CSS, but do we actually understand the design theory behind what we create? Theory is the missing link for many un-trained but otherwise talented designers. Here are 50 excellent graphic design theory lessons to help you understand the Why’s, not just the How’s.
  • The rule of 5: How to create a usability test highlights video you can be proud of [UserFocus - Apr 08, 2009] - There’s no shortage of software that will record videos from usability tests, but how do you put the clips together in a way that will convince management and the design team to take action on your results? Our solution is to use the rule of 5: Create 5 separate highlights videos each focusing on one usability issue, with each issue comprising 5 clips and with each video lasting 5 minutes or less
  • MacHeist’s League of Extraordinary Dropouts Reinvents Software Sales
  • Understanding, scoping and defining user experience: A survey approach - Despite the growing interest in user experience (UX), it has been hard to gain a common agreement on the nature and scope of UX. In this paper, we report a survey that gathered the views on UX of 275 researchers and practitioners from academia and industry. Most respondents agree that UX is dynamic, context-dependent, and subjective. With respect to the more controversial issues, the authors propose to delineate UX as something individual (instead of social) that emerges from interacting with a product, system, service or an object. The draft ISO definition on UX seems to be in line with the survey findings, although the issues of experiencing anticipated use and the object of UX will require further explication. The outcome of this survey lays ground for understanding, scoping, and defining the concept
    of user experience.
  • Redux DC: IA Summit 09 + IxD 09 - We have invited a number of fantastic people in the UX community from DC, Richmond, Philly and NYC to come down to the nations capital for a half day presenting condensed versions of their talks.
  • UIEtips: Harnessing the Power of Annotations - An Interview with Dan Brown

Links for 2009-04-03

  • Labels inside form fields [Attardi] - A new pattern is emerging for the placement of input field labels. One which, in my user tests, yields much better results. Labels are now often placed inside the field itself. This pattern is used consistently, for example, in Facebook and throughout Apple’s products.
  • March UX Roundup - Throughout the month of March we have gathered our favorite user experience related links for your viewing pleasure.
  • Free Stanford course on developing iPhone software [Stanford - Apr 01, 2009] - Want to know how to write programs for the iPhone and iPod touch? Beginning this week, a Stanford computer science class on that buzzworthy topic will be available online to the general public for free.
  • The Memphis Plenary [Jesse James Garrett - Mar 22, 2009] - Transcript of the closing plenary address delivered March 22, 2009 at ASIS&T IA Summit 2009 in Memphis, Tenn. This address was written to be read aloud. I encourage you to listen to audio or watch video of the address if possible.

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Memphis, Here I Come

IA Summit 2009 Logo

This Thursday marks the 10th annual IA Summit, held in Memphis, TN. Actually, it begins earlier, but the main conference begins on Thursday. My apologies to friends I will meet there. Being the avid college basketball fan that I am, I feel organizers made a royal blunder by scheduling the event on the 4 most sacred days in sports - rounds 1 and 2 of March Madness (college basketball tournament). So, I might be somewhat distracted.

With that said, I am really looking forward to my third trip to the Summit and anticipate learning new takeaways and meeting new friends. In a time where people question that value of the discipline, I feel the conference and its practitioners have much to say.

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Links for 2009-03-16

Links for 2009-03-12

  • Fluid Design Handbook [Fluid Project] - The Fluid Design Handbook is a how-to guide filled with user-centered design techniques you can use to learn from your users and design better user experiences. The handbook includes information on a variety of user-centered design practices, from performing user research and creating models (such as personas and scenarios to inform the design process) to performing user-experience walkthroughs and user testing of your website or application.
  • Open Source Design Pattern Library [Fluid Project]
  • Wall of Deliverables - Welcome to the wallofdeliverables.com, a companion site for the IA Summit Wall of Deliverables annual event and an ongoing repository of deliverables submitted from the community to share. Take a look around, be inspired, and let us know what else you’d like to see!
  • History and context of User Experience Design - Peter Merholz on The History and Evolution of User Experience Design (podcast).
  • Case Study: Gestural Entertainment Center for Canesta - In Fall 2008, Canesta approached Kicker Studio to create a demonstration of their latest camera technology for the Consumer Electronics Show 2009. The prototype was to be of an entertainment center controlled by gestures alone, and powered, of course, by a Canesta camera.
  • Clever Uses: Simple User-Interface Trick Makes Your Remotes Idiot Proof [Lifehacker - Mar 09, 2009] - Ever written out detailed schematics so visiting friends or family members could operate your home theater setup? It’s annoying, right? Web site Designing Interactions highlights an incredibly simple but surprisingly workable solution.

Exploring Design Alternatives

Jared Spool (Twitter: @jmspool) of UIE and Robert Hoekman (Twitter: @rhjr) of Miskeeto started a podcast to talk about all things user experience. It’s called “Userability.” The premise of the podcast is that Jared and Robert will take a call from a listener and answer the caller’s question.

I was fortunate to be able to participate in the first show. Here was the question I posed,

“I work for an e-learning company. We have a grading feature in our product that gives teachers the ability to grade an assignment by applying a grade to a gradebook. When we designed this, because of time constraints, we only focused on a few “grading” use cases and we only came up with a few design ideas. I wish we had brainstormed more. How can I influence my team’s culture to value design exploration, even within our current constraints?”

Basically, I wanted to figure out how the team could explore a lot of ideas before widdling down these ideas to a select few. Listen to what Jared and Robert have to say: Userability Podcast #1: Exploring More Design Alternatives.

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Links for 2009-03-09

Links for 2009-03-05

  • A Pattern Language (HTML Summary) [Christopher Alexander via Downlode.org] - HTML summary of “A Pattern Language” book by Christopher Alexander, Sara Ishikawa, Murray Silverstein, with Max Jacobson, Ingrid Fiksdahl-King and Shlomo Angel.
  • Searching through NY Times Articles via Elastic Lists [Information Aesthetics - Mar 03, 2009] - The “Elastic List” faceted navigation concept proposed by Moritz Stefaner has been nicely demonstrated for exploring the information behind the past Noble price winners. The new NY Times Article Search [moritz.stefaner.eu] project transposes this concept to the recently released NY Times Article Search API, which covers over two million articles.
  • In Which a Concept Model Makes Me Giddy [User Interface Engineering - Mar 04, 2009] - Dan Brown, who wrote the now classic book, Communicating Design: Developing Web Site Documentation for Design and Planning, recommends concept maps to help team members visualize the relationships between a design’s components and the people who use it.
  • Good design: The ten commandments of Dieter Rams [Vitsoe] - Back in the early 1980s, Dieter Rams was becoming increasingly concerned by the state of the world around him – “an impenetrable confusion of forms, colours and noises.” Aware that he was a significant contributor to that world, he asked himself an important question: is my design good design? As good design cannot be measured in a finite way he set about expressing the ten most important criteria for what he considered was good design. Subsequently they have become known as the ‘Ten commandments’.
  • AddressBookSync Adds Facebook Friend Photos to Your Address Book Contacts [Downloads] - Free application AddressBookSync pulls contact photos and birthdays from your Facebook account and syncs them with Address Book, so you’ll always nice photos assigned to your contacts (and hopefully never miss another birthday).
  • iPhone gets CBS shows for free with TV.com app - CBS’ TV.com and NBC Universal and News Corp.’s Hulu have been in the tech news foreground this week, revealing their struggle to meaningfully coexist on the PC screen. Meanwhile, the mobile device screen presents a different set of challenges, which TV.com today has officially addressed.

Links for 2009-02-26